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Three Metaphors

Three Metaphors

I.

The Four Basic Yen Techniques are a deeper exploration of an improv concept that I’ve heard described with many metaphors by many teachers. Here are the ones I remember:

Fuel and Fire

Building a fire

  1. Gather wood and sticks
  2. Burn them
  3. If the fire gets low, add more
  4. If you still have wood at the end of the night, you gathered too much.

Doing an improv show

  1. Introduce characters, locations, philosophies, etc.
  2. Deconstruct and combine them in fun ways
  3. If you run out of ideas to play with, introduce more
  4. If your show ends before you’ve explored all the ideas you introduced, those ideas were wasted.

What a lovely metaphor! I think this one is great if an improv group is having an issue where they’re jumping ahead to the funny before they’ve established enough ideas to sustain the whole show. Having to go scavenge more wood when your fire is already burning is no fun! And trying to keep a fire going when you’re out of wood is even less fun.

Pyramid of Priorities

This is straight out of my favorite improv book, Pirate Robot Ninja: An Improv Fable, so I’ll let Hines and Merritt explain:

Pirate Teacher says, “Think of an improv scene as a pyramid with just two levels.”

And with that, a pyramid appears in the middle of the hall. It is made of ancient stone. It indeed has two levels.

Pirate Teacher continues, “The bottom level is YES AND. In this level are all your improv fundamentals: saying yes, being affected, being specific, accepting gifts, philosophizing. It’s got everything you learn in your first improv class.”

You look at the bottom level and see etched into the brick the images of various characters, feeling different emotions, sitting in different locations. There are good specifics in there, too. Like a garden full of petunias.

Robot Teacher continues, “Now, on top of that is a second level to the pyramid, and we’ll call that THE GAME. This level is made up of unusual things, and patterns, and heightening moves. It’s absurd and fun.”

You look at the top level and see characters with pronounced emotions, and lots of strange juxtapositions. Like, there is a nun tearing apart a hotel room in anger because she didn’t get a mint on her pillow. Fun, crazy stuff.

Expand and Contract

This one comes from my old coach, Jim Karwisch. It’s beautifully simple.

If your show feels restrictive, expand. If it feels scattered, contract.

Expanding means introducing new ideas, characters, etc. Contracting means using and combining what you already have.

I love how actionable it is. It’s handy when improv advice can be reduced to a word you shout inside your head during a show. We started the show with two scenes about the same lawyer who’s a dog in disguise? Expand! Uh oh, only three minutes left in your 16 person grad show with fifty loose ends? Contract! Contract!

II.

These metaphors get at two insights. The first is that introducing new ideas and being funny are separate steps, and if you and your scene partner aren’t on the same page about which one you’re doing right now, you’re gonna have a bad time. The second is that, for a given scene or show, there’s an optimal amount of “stuff” that the improvisers should introduce. Too much, and there’s no time to use it. Not enough, and the well runs dry before the lights go out. The “Pyramid of Priorities” examines this at the scene-level, “Expand and Contract” looks at it at the show-level, and “Fuel and Fire” works for both.

What I would like to explore further, through the lens of Yen, is how this concept works at the personal level. Beyond asking how many ideas a scene needs, or how many ideas a show can handle– how much can you handle?

What does it take to cross that gap from the one-off three-minute scenes in class, to the twenty-minute six-person set, to the forty-minute “TJ and Dave” two-prov show?

Hunter X Hunter, as a work, is unusually rigorous about separating gathering fuel from burning it. A common rhythm in modern storytelling is to constantly introduce and resolve new plot lines, back and forth, overlapping. Togashi doesn’t do that. He introduces a staggering amount of information up front, with sometimes frustratingly little action, then delivers the payoff in a torrent. His ability to keep so many plates spinning at a time is representative of a huge Yen capacity.

My biggest criticism of every improv training program is, they skip the basics. Tons of students end up in classes about “the game of the scene,” or are learning lots of different forms, before they can consistently establish a who-what-where when they step on stage.

I ain’t mad. You can always re-take a class, I guess, if you’ve got the money, though students seldom do and teachers seldom encourage it. But if you wanna keep the kids hooked, you can’t drill them with listening exercises for sixteen weeks even if that is what it would take. You gotta teach them the secret to comedy. You gotta explain how the magic they saw at that Friday night “Cagematch” show was done. If you don’t, they’ll find a theater who will!

But I’m here to tell you, those sixteen weeks of listening exercises is what it takes. A hundred weeks! What separates those improvisers who do a solid show almost every time from the rest? It isn’t that they know a million forms, or even that they can spot a “game” from a mile away. It’s that they do the absolute basics, correctly, automatically, every time. They feel it in their bones when a scene is missing something fundamental, and they act without thinking to correct it.

Maybe that’s you! But if it’s not, it can be. Nay, it will be! And the journey is half the fun.

One of improv’s great joys is that even something as simple as “listening” is rife with nuance. Enough nuance that “improv listening” is it’s own whole thing, the first and most important Yen Technique: Ten.

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What is Yen (needs rewrite)
Ten
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